MGS4 PS5 Performance
KONAMI published official PS5 specs for the Master Collection version on July 22, 2026: PS5 and PS5 Pro both list max output/international up to 3840×2160 and max 60fps. This page explains what that means in practice and what is still pending verification.
Quick answer
On PS5 and PS5 Pro, MGS4 Vol.2 lists up to 3840×2160 output, up to 3840×2160 internal resolution, and up to 60fps (official, July 22, 2026). 'Up to' is a maximum — not a guarantee of locked native 4K at 60 in every scene.
Official PS5 specs
| Platform | Max output | Internal (up to) | Max frame rate |
|---|---|---|---|
| PS5 | 3840×2160 (4K) | 3840×2160 | 60fps |
| PS5 Pro | 3840×2160 (4K) | 3840×2160 | 60fps |
What 'up to' means
The official ceiling defines the maximum the port is built to reach, not a constant everywhere. Whether specific scenes hold 60fps, and any quality/performance trade-offs, require real-scene checks on the released build.
PS5 vs PS5 Pro
Both list the same official ceiling figures. Whether PS5 Pro delivers better sustained performance or uses extra headroom is not yet verified — no Pro-specific superiority is claimed.
Real-scene verification
Related performance guides
FAQ
Common questions about this topic.
Does MGS4 run at 60FPS on PS5?
Official specs list up to 60fps on PS5 (max output up to 3840×2160). Sustained frame rates in actual scenes are pending verification.
Is MGS4 native 4K 60 on PS5?
The official figure is 'up to 3840×2160 / up to 60fps' — it does not promise locked native 4K/60 everywhere.
What about PS5 Pro?
PS5 Pro lists the same official ceiling (3840×2160 / 60fps). Any real Pro performance advantage is not yet verified.
Where is the official PS5 number from?
KONAMI's official platform spec announcement on July 22, 2026.